rebl-AMR
Voxel< N, value > Member List

This is the complete list of members for Voxel< N, value >, including all inherited members.

addToDerefineList(morton< N > key)Tree< N, value >
addToList(morton< N > key)Tree< N, value >
ancestorcoordsTree< N, value >protected
ancestorkeyTree< N, value >protected
ancestorlengthTree< N, value >protected
begin()Tree< N, value >virtual
boundarylistTree< N, value >
centroid(morton< N > key, real *xyz)Tree< N, value >
centroidFixedLevel(morton< N > key, const uint mylevel, real *xyz)Tree< N, value >
checkSiblingStatus(morton< N > key, morton< N > *sibkey)Voxel< N, value >
clearMesh()Tree< N, value >
clearMortonSTL()Tree< N, value >
clearRefineList()Tree< N, value >
construct(real *length, real *coords, uint nx, uint ny, uint nz)Tree< N, value >
constructHigherLevelNbrs(const morton< N > &key, const uint &keylevel, const uint &direction, morton< N > *nbr)Tree< N, value >
constructNonlocalHigherLevelNbrs(const morton< N > &key, const uint &keylevel, const uint &direction, morton< N > *nbr)Tree< N, value >
convertCoordToMorton(real *xyz, morton< N > &key)Tree< N, value >virtual
convertStl2Morton(uint geom_size, real *geom_xyz)Tree< N, value >
count(morton< N > key)Tree< N, value >
Dbegin()Tree< N, value >
Dend()Tree< N, value >
derefine(morton< N > key)Tree< N, value >
derefineDerefineList(uint nlevel)Tree< N, value >
derefineDerefineList()Tree< N, value >
derefineGeomTree()Voxel< N, value >
distributeGeomToLeaves(real *geom_xyz, uint n)Voxel< N, value >
enclosingBox(morton< N > key, real *X)Tree< N, value >
enclosingBoxFixedLevel(morton< N > key, uint mylevel, real *X)Tree< N, value >
end()Tree< N, value >virtual
extractBoundary()Tree< N, value >
extractBoundaryP(uint istart, uint iend)Tree< N, value >
find(morton< N > key)Tree< N, value >virtual
findFlipLevel(morton< N > key, uint *mylevel, uint *changedirectionlevel, uint *direction)Tree< N, value >
findInDerefine(morton< N > key)Tree< N, value >
findInList(morton< N > key)Tree< N, value >
flipForNbr(morton< N > *key, uint *mylevel, uint *changedirectionlevel, uint *direction)Tree< N, value >
flipRefineElemTag(typename std::unordered_map< morton< N >, int >::iterator it)Tree< N, value >
fourToOne()Tree< N, value >
fourToOneP(uint istart, uint iend)Tree< N, value >
generateSearchTree(real *geom_xyz, uint n)Voxel< N, value >
getDirections(morton< N > &key, vector< uint > &directions)Tree< N, value >
getKey(uint i, morton< N > &key)Tree< N, value >
Hdf5XmfV classVoxel< N, value >friend
insertKey(morton< N > key)Tree< N, value >
insertNbrs(vector< int > &Nbrs)Tree< N, value >
insertSeed(morton< N > &key)Tree< N, value >
isBoundary(morton< N > &key)Tree< N, value >
isBoundary(const morton< N > &key, uint direction)Tree< N, value >
isInMeshList(const morton< N > &key)Tree< N, value >
isInRefineList(const morton< N > &key)Tree< N, value >
IsInsideSegment(morton< N > key, real *xyz)Voxel< N, value >
isInsideSolid(const morton< N > key, const real *geom_xyz, uint n)Tree< N, value >
IsInVectorList(morton< N > key)Tree< N, value >
level(morton< N > key, uint *level)Tree< N, value >virtual
lookupVoxel< N, value >private
maxlevelVoxel< N, value >private
meshVoxel< N, value >private
mortonSTLclear()Tree< N, value >
npxTree< N, value >protected
npyTree< N, value >protected
npzTree< N, value >protected
numMaxVoxel< N, value >private
printMesh()Tree< N, value >
pushToDerefinelist(uint nlevel)Tree< N, value >
pushToRefinelist(uint level)Tree< N, value >
Rbegin()Tree< N, value >
readDerefineList(typename std::unordered_map< morton< N >, int >::iterator it)Tree< N, value >
readRefineList(typename std::unordered_map< morton< N >, int >::iterator it)Tree< N, value >
refine(morton< N > key)Tree< N, value >
refinelistReset()Tree< N, value >
refineListSize()Tree< N, value >
refineRefineList()Tree< N, value >
refineRefineList(bitvector< N > &V)Tree< N, value >
refineRefineList(uint istart, uint iend)Tree< N, value >
removeFromDerefineList(typename std::unordered_map< morton< N >, int >::iterator it)Tree< N, value >
Rend()Tree< N, value >
reserve(uint *reservedsize)Tree< N, value >
retainFourToOne()Tree< N, value >
setLevel(uint *l)Voxel< N, value >
siblings(morton< N > key, uint mylevel, morton< N > *sibkey)Tree< N, value >
size()Tree< N, value >virtual
Tree(real *length, real *coords, uint nx, uint ny, uint nz)Tree< N, value >
Tree(real *length, real *coords)Tree< N, value >
Tree()Tree< N, value >inline
Voxel(real *length, real *coords)Voxel< N, value >inline
~Tree()Tree< N, value >
~Voxel()Voxel< N, value >