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| | Voxel (real *length, real *coords) |
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| void | setLevel (uint *l) |
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| void | generateSearchTree (real *geom_xyz, uint n) |
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| void | distributeGeomToLeaves (real *geom_xyz, uint n) |
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| uint | checkSiblingStatus (morton< N > key, morton< N > *sibkey) |
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| void | derefineGeomTree () |
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| bool | IsInsideSegment (morton< N > key, real *xyz) |
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| | ~Voxel () |
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| | Tree (real *length, real *coords, uint nx, uint ny, uint nz) |
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| | Tree (real *length, real *coords) |
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| | Tree () |
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| void | construct (real *length, real *coords, uint nx, uint ny, uint nz) |
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| virtual void | level (morton< N > key, uint *level) |
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| void | centroid (morton< N > key, real *xyz) |
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| void | enclosingBox (morton< N > key, real *X) |
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| virtual bitmap< N, value >::iterator | begin () |
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| virtual bitmap< N, value >::iterator | end () |
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| virtual uint | size () |
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| void | reserve (uint *reservedsize) |
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| void | siblings (morton< N > key, uint mylevel, morton< N > *sibkey) |
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| void | refine (morton< N > key) |
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| void | derefine (morton< N > key) |
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| void | refineRefineList () |
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| void | refineRefineList (bitvector< N > &V) |
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| void | fourToOneP (uint istart, uint iend) |
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| void | refineRefineList (uint istart, uint iend) |
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| void | fourToOne () |
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| void | findFlipLevel (morton< N > key, uint *mylevel, uint *changedirectionlevel, uint *direction) |
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| void | flipForNbr (morton< N > *key, uint *mylevel, uint *changedirectionlevel, uint *direction) |
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| uint | IsInVectorList (morton< N > key) |
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| void | addToList (morton< N > key) |
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| uint | count (morton< N > key) |
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| void | addToDerefineList (morton< N > key) |
| | If any of the siblings are listed in the dereffinement do not add to the list as derefining one child means removing all the siblings. More...
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| void | derefineDerefineList (uint nlevel) |
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| uint | isInsideSolid (const morton< N > key, const real *geom_xyz, uint n) |
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| virtual bitmap< N, value >::iterator | find (morton< N > key) |
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| void | insertKey (morton< N > key) |
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| void | convertStl2Morton (uint geom_size, real *geom_xyz) |
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| void | pushToRefinelist (uint level) |
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| bool | isBoundary (morton< N > &key) |
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| void | extractBoundary () |
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| void | getDirections (morton< N > &key, vector< uint > &directions) |
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| uint | refineListSize () |
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| void | clearRefineList () |
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| void | extractBoundaryP (uint istart, uint iend) |
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| bool | isInMeshList (const morton< N > &key) |
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| bool | isInRefineList (const morton< N > &key) |
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| void | constructHigherLevelNbrs (const morton< N > &key, const uint &keylevel, const uint &direction, morton< N > *nbr) |
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| void | printMesh () |
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| bool | isBoundary (const morton< N > &key, uint direction) |
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| std::pair< morton< N >, int > | readRefineList (typename std::unordered_map< morton< N >, int >::iterator it) |
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| morton< N > | readDerefineList (typename std::unordered_map< morton< N >, int >::iterator it) |
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| void | getKey (uint i, morton< N > &key) |
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| void | clearMortonSTL () |
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| void | retainFourToOne () |
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| void | removeFromDerefineList (typename std::unordered_map< morton< N >, int >::iterator it) |
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| unordered_map< morton< N >, int >::iterator | Dbegin () |
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| unordered_map< morton< N >, int >::iterator | Dend () |
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| void | derefineDerefineList () |
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| void | clearMesh () |
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| void | pushToDerefinelist (uint nlevel) |
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| unordered_map< morton< N >, int >::iterator | Rbegin () |
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| unordered_map< morton< N >, int >::iterator | Rend () |
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| std::unordered_map< morton< N >, int >::iterator | findInDerefine (morton< N > key) |
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| void | mortonSTLclear () |
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| void | flipRefineElemTag (typename std::unordered_map< morton< N >, int >::iterator it) |
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| void | refinelistReset () |
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| void | constructNonlocalHigherLevelNbrs (const morton< N > &key, const uint &keylevel, const uint &direction, morton< N > *nbr) |
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| void | insertSeed (morton< N > &key) |
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| void | insertNbrs (vector< int > &Nbrs) |
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| void | enclosingBoxFixedLevel (morton< N > key, uint mylevel, real *X) |
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| void | centroidFixedLevel (morton< N > key, const uint mylevel, real *xyz) |
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| virtual void | convertCoordToMorton (real *xyz, morton< N > &key) |
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| std::unordered_map< morton< N >, int >::iterator | findInList (morton< N > key) |
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| | ~Tree () |
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template<size_t N, typename value>
class Voxel< N, value >
This Class Generates an unbalancerd Voxel to improve search by geometry partitioning.